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2009. 11. 27. 16:01 .Net Project/SilverLight 3.0
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 Repeat Button
- 마우스를 누른 후 마우스를 떼기 전까지 Click 이벤트가 반복하여 발생하는 컨트롤
 Repeat Button 사용 방법

<UserControl x:Class="RiaContent.FrmRepeatButton"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

    mc:Ignorable="d"

    d:DesignHeight="300" d:DesignWidth="400">

   

    <Grid x:Name="LayoutRoot" Background="White">

        <Border Background="Green" CornerRadius="15,15,15,15">

            <Border.Child>

                <Canvas>

                    <RepeatButton x:Name="btnMinusSec" Width="30" Height="30"

                                  Canvas.Left="5" Canvas.Top="10" Content="-"

                                  Click="btnMinusSec_Click"></RepeatButton>

                    <TextBlock x:Name="txtBlkSec" Width="30" Height="30"

                               Canvas.Left="40" Canvas.Top="15" Text="3E"
                               TextAlignment
="Center"></TextBlock>

                    <RepeatButton x:Name="btnPlusSec" Width="30" Height="30"

                                  Canvas.Left="70" Canvas.Top="10" Content="+"
                                  Click
="btnPlusSec_Click"></RepeatButton>

                </Canvas>               

            </Border.Child>           

        </Border>

    </Grid>

</UserControl> 

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;

 

namespace RiaContent

{

    public partial class FrmRepeatButton : UserControl

    {

        public FrmRepeatButton()

        {

            InitializeComponent();

        }

        private Int32 playTime = 3;

        private void btnMinusSec_Click(object sender, RoutedEventArgs e)

        {

            playTime = Math.Max(1, --playTime);

 

            txtBlkSec.Text = String.Format("{0}sec", playTime);

        }

 

        private void btnPlusSec_Click(object sender, RoutedEventArgs e)

        {

            playTime = Math.Min(60, ++playTime);

 

            txtBlkSec.Text = string.Format("{0}sec", playTime);

        }

    }

} 





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posted by Magic_kit