.Net Project/SilverLight 3.0

30장) 실버라이트 2D SkewTransform (Skew Transfrom)

바이오그래 2009. 11. 27. 11:36
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  SkewTransform
- AngleX와 AngleY 프로퍼티에 설정한 값 만큼 객체를 기울입니다
- 기울린 객체는 항상 평행 사변형 유지
-  프로퍼티 설정하여 객체의 Transform 원점을 설정 가능

 
 SkewTransform.Xaml

<UserControl x:Class="RiaTransform.FrmSkeTransfrom"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

    mc:Ignorable="d"

    d:DesignHeight="300" d:DesignWidth="400">

   

    <Grid x:Name="LayoutRoot" Background="White">

        <Rectangle Width="100" Height="100" Fill="Blue">

            <Rectangle.RenderTransform>

                <SkewTransform AngleX="1" AngleY="5" ></SkewTransform>

            </Rectangle.RenderTransform>           

        </Rectangle>

 

        <Rectangle Width="50" Height="50" Fill="Pink">

            <Rectangle.RenderTransform>

                <SkewTransform AngleX="10" AngleY="25"></SkewTransform>

            </Rectangle.RenderTransform>

        </Rectangle>

 

        <Rectangle Width="80" Height="80" Fill="Yellow">

            <Rectangle.RenderTransform>

                <SkewTransform AngleX="5" AngleY="55"></SkewTransform>

            </Rectangle.RenderTransform>

        </Rectangle>

    </Grid>

</UserControl> 




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